Create Your Own Fidget Spinner in Fusion 360 - Download CAD Files and Renderings
How to Download and Use a Fidget Spinner Model in Fusion 360
Fidget spinners are popular toys that can help relieve stress, improve focus, and provide entertainment. They are usually made of plastic or metal, and consist of a central bearing that allows them to spin around an axis. Some fidget spinners have different shapes, colors, and features, such as lights, sounds, or patterns.
Fusion 360 is a cloud-based CAD/CAM/CAE tool that can help you design, model, and manufacture various products. Fusion 360 combines organic and solid modeling, as well as simulation, rendering, and collaboration features. You can use Fusion 360 to create your own fidget spinner models, or download existing ones from the web.
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In this article, we will show you how to download and use a fidget spinner model in Fusion 360. We will cover the following steps:
Find a suitable model from online sources
Download the model in a compatible format
Import the model into Fusion 360
Edit the sketch and dimensions of the model
Apply materials and colors to the model
Add features and details to the model
Prepare the model for 3D printing
Choose a 3D printer and settings
Export the model as a 3D print file
How to download a fidget spinner model from the web
One of the easiest ways to get started with fidget spinner modeling is to download an existing model from the web. There are many websites that offer free or paid fidget spinner models, such as:
, which has a large collection of user-submitted CAD models, including many fidget spinners
, which has a variety of 3D models that you can view, download, or embed
, which showcases some of the best projects created with Autodesk software, such as Fusion 360
When choosing a fidget spinner model from the web, you should consider the following factors:
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The quality and accuracy of the model
The level of detail and complexity of the model
The format and compatibility of the model with Fusion 360
The license and permissions of the model
For this article, we will use a high-poly fidget spinner model from Sketchfab, which is available for free download under a CC Attribution license. The model is in OBJ format, which is compatible with Fusion 360.
How to import the fidget spinner model into Fusion 360
After downloading the fidget spinner model from Sketchfab, we need to import it into Fusion 360. To do this, we need to follow these steps:
Open Fusion 360 and create a new project by clicking on File > New Design or pressing Ctrl+N.
In the Data Panel on the left side of the screen, right-click on the project name and select Upload.
In the Upload dialog box, click on Select Files and browse to the location where you saved the fidget spinner model. Select the OBJ file and click Open.
Click on Upload to start uploading the model to Fusion 360. You can monitor the progress of the upload in the Data Panel.
Once the upload is complete, double-click on the model name in the Data Panel to open it in Fusion 360. You should see the fidget spinner model in the design space.
You can also drag and drop the OBJ file from your computer to the Data Panel to upload it to Fusion 360.
How to use Fusion 360 to modify and customize the fidget spinner model
Now that we have imported the fidget spinner model into Fusion 360, we can use the tools and features of Fusion 360 to modify and customize it. For example, we can:
Edit the sketch and dimensions of the model
Apply materials and colors to the model
Add features and details to the model
How to edit the sketch and dimensions of the model
One of the first things we can do is to edit the sketch and dimensions of the model. This will allow us to change the shape and size of the fidget spinner, as well as adjust its proportions and symmetry. To edit the sketch and dimensions of the model, we need to follow these steps:
In the Browser on the left side of the screen, right-click on Meshes and select Do Not Capture Design History. This will turn off the timeline feature, which is not compatible with mesh models.
Right-click on Meshes again and select Edit. This will enable us to edit the mesh model directly.
In the toolbar at the top of the screen, click on Modify > Mesh > Edit. This will open a new workspace for mesh editing.
In the Mesh Edit workspace, click on Select > Lasso Selection or press L. This will allow us to select parts of the mesh model by drawing a lasso around them.
Select one of the arms of the fidget spinner by drawing a lasso around it. You should see a blue outline around the selected area.
In the toolbar, click on Modify > Move or press M. This will allow us to move, rotate, or scale the selected area. A manipulator will appear on the selected area, with arrows for moving, circles for rotating, and cubes for scaling.
Use the manipulator to adjust the position, orientation, and size of the selected arm. You can also use the input fields at the bottom of the screen to enter precise values.
Repeat steps 5 to 7 for the other arms of the fidget spinner, until you are satisfied with the sketch and dimensions of the model.
Click on Finish Mesh in the toolbar to exit the Mesh Edit workspace and return to the Model workspace.
You can also use other tools in the Mesh Edit workspace, such as Split Face, Delete, Fill Hole, Remesh, or Smooth, to modify the mesh model further.
How to apply materials and colors to the model
Another thing we can do is to apply materials and colors to the model. This will allow us to change the appearance and texture of the fidget spinner, as well as make it more realistic and attractive. To apply materials and colors to the model, we need to follow these steps:
In the Browser on the left side of the screen, right-click on Meshes and select Appearance. This will open a new panel on the right side of the screen, where we can choose from various materials and colors.
In the Appearance panel, click on the drop-down menu at the top and select Fusion 360 Library. This will show us a list of predefined materials and colors that we can use.
Browse through the categories and subcategories of materials and colors, such as Metal, Plastic, Wood, Painted, etc. You can also use the search box at the top to find a specific material or color.
Drag and drop a material or color from the Appearance panel to the mesh model in the design space. You should see the material or color applied to the entire model.
If you want to apply different materials or colors to different parts of the model, you can use the Select tool in the Mesh Edit workspace to select specific faces or regions of the model, and then drag and drop a material or color to them.
Repeat steps 3 to 5 until you are satisfied with the materials and colors of the model.
Click on Done in the Appearance panel to close it.
You can also create your own custom materials and colors by clicking on the Create New Material or Create New Color buttons in the Appearance panel. You can adjust the properties of the materials and colors, such as name, type, color, roughness, reflectance, transparency, etc.
How to add features and details to the model
The final thing we can do is to add features and details to the model. This will allow us to enhance the functionality and aesthetics of the fidget spinner, as well as make it more unique and personalized. To add features and details to the model, we need to follow these steps:
In the Brow